Post by Heather-Chan on Jan 5, 2008 18:34:41 GMT -5
Techniques
Techniques are chi based attacks that can't be bought down. The more powerful the technique the more chi used in the attack. Some techniques require other techniques, clan or bloodline powers to perform. Techniques can be combined, by expending a full round, and using the chi cost of all the techniques. Also certain Techniques can only be achieved by learning from other Villages.
Ab - requires an ability
Bl- requires Bloodline Power
C - requires Clan Power
Te - requires another Technique
Le - Leaf Village Technique
Cl - Cloud Village Technique
Mi - Mist Village Technique
Ra - Rain Village Technique
Gr - Grass Village Technique
Ro - Rock Village Technique
So - Sound Village Technique
Wi - Wind Village Technique
Sn - Snow Village Technique
Un - Universal Technique
D - Class
Body substitute skill (Kawarimi no jutsu)
(Un) It's implied in the name. The user switches his or her body with a plant, animal or anything for that matter. This is used to escape dangerous situations such as many sharp projectiles being flung at the person. Sometimes you can damage your opponent with this attack even. Starting at 4 chi cost that can be bought down. The player gives up ether a movement action or standard action in the fight to create a clone that when the character is hit the character will ignore the hit and all damage and is moved to a new location on the map. The more points spent in this technique grant the player more times per battle that this move can be pulled off.
Clone skill (Bunshin no jutsu)
(Un) Everyone is required to know this. Requirement to Graduate as a Gennin. This is a basic jutsu. It creates illusions of the caster, in other words: clones. These are basic clones that aren't real. If they are hit by something, they automatically disappear. The player creates a illusion of themselves DC 15 Spot. If failed the attacker will attack the clone and not the real one. Chi Cost 2 per clone.
Shadow Copy Technique (Kage Mane no Jutsu)
(Un) The Kage Mane gives the user the ability to control the enemy's movement by connecting his own shadow to the target's shadow. The opponent is then forced to move exactly like the user. To get the opponent in his shadow, the user is able to change his shadows shape and extend it. This technique was originally meant to delay the enemy. DC 15 Reflex to escape the binding. If failed then the target must do as the player makes them till they release them or till they defeat a DC 25 Will. Chi cost 4 per minute.
Lion Combo (Shishi Rendan)
(Le) A series of powerful punches and kicks, finished by knocking the opponent into the ground. Created after Sasuke witnessed Rock Lee's Initial Lotus with his Sharingan. +1d4 attacks each attack does 1d8 damage. Chi cost 2 per successful attacks
Harem skill (Harem no jutsu)
(Le, Te x2) This technique is another of Naruto's comical creations. It basically involves the use of sexy no jutsu and kage bunshin no jutsu combined. Instead of just the one beautiful naked girl, there's a whole group or just more of them. Hence the name Harem. This jutsu is more effective than the sexy no jutsu since 'this causes more nosebleeds'. Does a DC 25 Stun to male characters. Requires Kage Bonshin and Sexy Technique. Chi cost 6 per round.
Pain of a Thousand Years (Sennen Goroshi)
(Le) A technique where the user sneaks up behind his opponent, and performs a very powerful asspoke. 1d10 damage. 1 chi per use
Transformation skill (Henge no jutsu)
(Un) A basic shinobi skill. Transforms the user into another different appearance. Whether they transform into another person or turn into a material thing such as a shuriken, doesn't matter. 2 chi per minute.
Hidden Mist Skill (Kirigakure no Jutsu)
(Mi) A highly effective cover technique. Blankets an area in a thick fog, confusing the senses of the enemy. 90ft Blinding fog prevents any spot without the aid of powers or Techniques. 4 chi per minute
Hidden Snake Hands (Senai Jashuu)
(So, Le) A summoning jutsu that brings snakes into the sleeve of the user, which can move out and attack/grapple anything they want to. +2 to Grapple, Hands do 1d4 added damage. 4 chi per use.
Mind Body Switch Skill (Shintenshin no Jutsu)
(UN) Allows the user to send its spirit energy into another body, and control them. The spirit energy travels slowly, and if it misses, it takes a good amount of time to return to the body. Any damage done to the target while the jutsu is in effect, is also done to the users body. Primarily used for spying, and lasts about 5 minutes. Play needs target to hold still for one round. Target needs to pass a DC 20 Will. If the save is failed the Player controls the target, but takes ¼ of what target takes in damage as well. Chi cost 4 per use.
Sand Clone (Suna bunshin no jutsu)
(Wi) Creates clones of the caster of the jutsu from sand. This is capable of attacking. However, when it is attacked and hit, it doesn't disappear. This makes it one of the most powerful and advanced types of the bunshin. But it's useless as a decoy because it takes on the appearance and color of sand. Clone has 60 HP Max of 2 clones ½ originals attack ability. 10 Chi per clone.
Tile Shuriken (Kawara Shuriken)
(Un) Tiles near the user are transformed into usable suriken, and are directed toward the target. 1d10 attacks, 1d4 damage. 4 chi per round.
Water clone (Mizu bunshin no jutsu)
(Ra) Creates clones composed of water. When hit, it automatically dissolves and returns back into shapeless water. This one is capable of attacking. The clone has 1/10 of the power of the original. It can only be controlled while still in a certain radius of the user. Hp 40 Mimics Movements and attacks of original. 6 chi per clone
High Volume Shuriken Firing ( Shihou Hapou Shuriken no Maki)
(Le, Te) Technique created by Naruto which follows Kage Bunshin no Jutsu. The Clones throw shuriken from all directions, creating a devastating attack. Attack is based on touch AC. Chi cost 1 per use. Requires Kage Bonshin
Iron Fist Style (Gouken)
(Le) The hand-to-hand combat style which tries to break the enemy's bone and create external wounds. It uses strength alone and causes damage to the outer body. It's an offensive-type of fighting which Lee and Gai specializes in. Changes Normal damage to Hardness Damage and lets it work on people. Chi cost 4 per use.
Leaf Spinning Wind (Konoha Senpuu)
(Le) Used in Rock Lee's combo fighting style, a powerful spinning kick aimed to knock the opponent upwards. Similar to Leaf Violent Wind, but more powerful. 2d8 Up kick, chi cost 2
Match Kick
(Le) A high speed kick that hits the opponent in multiple places in an instant.
1d6 attacks, 2d6 damage. Chi cost 4
Match Punch (Taren Ken)
(Le) A TaiJutsu attack at such a high speed it seems there is a thousand punches coming at the opponent. The speed is so fast that it is impossible to tell where they direction of the main punch is coming from.
1d8 attacks, 1d10 damage. Chi cost 4
Rising Impact Palm (Shou-Geki-Shou)
(Le) A powerful attack which involves focusing a lot of power into a upper cutting attack using ones palm. This attack has enough power to even through the heaviest opponents in the air. 2d10 Uppercut. Chi cost 2
Sand Shuriken (Suna Shuriken)
(Wi) Wraps a thrown shuriken in sand, making it more powerful. Adds 1d6 damage to each shuriken. Chi cost 2 per round.
Shadow Leaf Dance (Kage Buyou)
(Le) A technique that first sends the opponent airborne while the user attaches to the opponent's shadow, leaving the opponent vulnerable to stronger attacks. Acts much like Shadow Clone only it involves an attack that launches its target off their feet first. 1d8 damage, DC 15 Reflex to escape the binding. If failed then the target must do as the player makes them till they release them or till they defeat a DC 25 Will. Chi cost 6
Shadow Shuriken (Kage Shuriken no Jutsu)
(Le, Ab) A technique which places a second shuriken in the shadow of a first (thrown) shuriken, confusing the enemy. Creates an illusionary shuriken allowing a sneak attack to be added to the damage. Chi cost 4. Requires: Sneak Attack Ability
Tackle Charge (Tokken)
(Ro, Sn) Basically a strong charge, using ones backside and shoulders to apply an immense amount of pressure against an object or a person. 1d10 DC 15 Stun. Chi Cost 2
Dispell (Kai)
(Un) A jutsu that destroys/cancels out an illusionary jutsu attempted on the user. Grants +15 will against illusions. Chi cost 10.
Mist Clone Skill (Oboro Bunshin no Jutsu)
(Mi) The clones created by this technique are not real. They might have weapons with them and those aren't real either. When a clone is hit, it turns into a gooey substance which can either retake it's original form or just fade away. This technique is used in collaboration with people in the background. The clone will act like it throws a kunai knife, when in actuality, the user of the skill will throw a REAL kunai knife. Clones have 30 hp each. Chi cost 8 per clone.
Sexy skill (Orioke no jutsu (sexy no jutsu))
(Le) One of Naruto's own original techniques. Basically it's henge no jutsu, but the user would transform into a beautiful naked woman. This technique causes nosebleeds but sometimes it doesn't have any affect on the opponent (perverts). But most people (mainly adult males of course) are affected. Even the 3rd Hokage was defeated by it. DC 15 will stun to male characters. Chi cost 2 per use.
Bug clone skill (Kikai bunshin no jutsu)
(Le, Ro, C) Basically the kikai (or destruction bugs) turn into a complete and exact replica of the Aburame user. Chi 4 cost.
Meat Tank (Nikudan Sensha)
(Le, C) Used after Multi Size no Jutsu. This sends the enlarged body into a powerful ball capable of tearing the opponent apart, but it uses up a lot of calories. 2d10 damage, move at half movement, chi cost 4 per round.
Slicing Blade (Fuuma Ninkan, Zanbatou)
(Un, C) In using a large blade the strength and dexterity damage is added to the blade. Chi cost 1 per use.
Projection Technique (Utsusemi No Jutsu)
(So, Le, Cl, Mi, Wi, Ro) Allows the player to throw their voice in different directions causing confusion to the attacker. Chi cost 2.
Windmill Cloud ( Ninpou, Kazagumo)
(So, Cl, Ra, C) This technique is a seeking jutsu that helps one find a target as long as the target has been marked in the past with an item or bug.
Sobering Punch
(Un) A full on punch with the full body of the player strength behind the punch, 2d10, chi cost 1
Hail Fall
(Sn) Causes several small chunks of ice hitting the target, 1d10 attacks, 30 ft radius, 1d4 damage Chi cost 6
Wind Gust
(Wi) area attack 90 ft 1d8 DC 15 Trip Chi cost 6
Dead Hands
(Ra) 2d8 Cold touch Chi cost 4
Ice Cutter
(Sn) 2d8 Ranged Beam Chi cost 4
Shadow Dogs
(Mi) 2d8 bite, 20 hp, 1d6 dogs Chi cost 10
Bada Boom Triad
(Le) Stunning attack no DC 1d6rounds needs at least 2 teammates with this technique to perform Chi cost 6
Pretty Control
(Un) 1d6 guys, 1d6 dam, 20 Hp, Chi Cost 10
Calculate
(Un) 2d6 Thrown Calculator, Chi cost 2
Blade Buster
(Un) 1d6 blade, 1d10 explosive, Chi cost 4
Blab
(So) Will DC 20 to sleep for 1d6 rounds, Chi cost 10
Around The World
(Un) Spinning attack does 2d8, chi cost 2
Para-Touch
(Un) Stunning attack DC 15 1d4 rounds, chi cost 2
Mud Armor
(Ra) +2 Ac, chi cost 2
Mud Pie
(Ra) a thrown ball of mud, 2d8 damage, 15 DC Will, Blinding, chi cost 6
Grass Blades
(Gr) 1d10, 1d6 damage
Burst fire
(Un) 3d10 area
Mind Bolt
(Cl) 3d8
Psychic Blade
(Cl) 3d8
Telekenetic Punch
(Cl) 2d10
Psychic Slam
(Cl) 2d10, cuts through damage reduction
Psychic Shield
(Cl) +4 Ac chi cost 4 per use
Psychic Flight
(Cl) Fly 90Ft 10 chi per round
Snow Blind
(Sn) 1d6 rounds of blinding area of 90 ft
Frost Breath
(Sn) 2d6 damage 1d4 stun fort save of 15 to not be stunned
Ice cicle Blades
(Sn) 1d3 attacks 1d8 damage
Snow Flake Stars
(Sn) 1d6 attacks, 1d6 damage
Sonic Punch
(So) 3d8 4 chi per use
Finn Blade Strike
(Mi) hidden Weapon adds 1d8 damage to each hit
Shark Finn Strike
(Mi) illusion attack for sneak attack damage +2d6
Octigrab
(Mi) + 2 per arm Grapple
Eel Skin
(Mi) -10 to grapple checks, Moves at Double speed
C - Class
Rasengan (Rasengan) Stage 1
(Le) The user swirls the air in there hand into a sphere, and mold it with Chakra. They then attack the opponent with it, which will usually cause them to go flying backwards, spinning around. Sometimes the attack will burn the opponent where they are hit by it.
Stage one is the first part of one of the most powerful moves. The chi cost is 4 points per turn and can be used to sunder weapons with a bonus of +8 Damage to any sunder attempt. It also can act as a small shield granting a +2 AC Bonus. Touch Attack
Shadow Strangulation Technique (Ninpou, Kage Kubi Shibari no jutsu)
(Le, Te) A technique which uses the Shadow Bind skill and uses the shadow to create shadow like hands which can grasp and choke the enemy to death. Chi cost 6.
Summoning
(Un) The Users signs a blood contract with the animal summoning, then with the correct seals they can summon the animal. There are many kinds of creatures that can be summoned, Snakes, Toads, Slugs, Monkeys, Dogs, Turtles, Spiders. Chi cost 4 + 1 hit point to release, 4 chi to maintain per round
For the Player:
The player will be asked to search for an animal or creature that they wish to summon. They must actively give the animal or creature things and such to please the creature.
Once the creature is pleased the Player can make a contract with the creature to be able to summon it at any given time in battle a player will expend one Hp to summon. The player can effect their roll on the summon chart by expending 4 chi per points to effect their roll in a way they want. Each summon will grant a power, ability, or fight for the one who summoned them for as many rounds the play can expend a chi loss of 4 chi per turn. This chi cost cannot be bought down like abilities.
For the GM:
Once the Player has gained a creature roll on a d6 (or d3 if you have one)
D6 1 - Angry, 2 - Upset, 3 - Uncaring, 4 - Mild, 5 - Happy, 6 - Pleased
Once 5 or 6 are rolled a contract can be made. The player cannot choose a second creature so it might be a good idea to listen to what they like before giving them the contract.
For Fun the emotions above can be used when ever the summoned is used after the contract is made to see what mood the creature is in when called to help fight.
1 - 10
Legendary Warrior does 3d8 damage per turn HP: 80
11 - 20
Great Fighter does 2d8 damage per turn HP: 40
21 - 40
Warrior does 1d8 damage per turn HP: 20
41 - 60
Creature (no real power) Heal Player + d8 HP: 10
61 - 70
Minor Ability, Child of the Boss HP: 20
71 - 80
Minor Power, Follower of the Boss HP: 40
81 - 90
Major Ability, Subordinate of the Boss HP: 80
91 -100
The Boss (Major Power) HP: 160
Initial Lotus (Omote Renge)
(Le) A taijutsu technique performed by opening the first chakra gate, the open gate. It unfastens the control of the brain, and enables a person to use his muscles at their limits. Because of that the user is granted phenomenal high speed and power. But since it requires a lot of stamina it puts an unimaginable strain on the muscles. Omote Renge is launched by a kick to the jaw and putting the opponent in the air. Using bandages to hold the opponent, they are then spunned into the ground with extreme force. +5 STR and DEX Chi cost 6.
Beast Human Clone (Juujin bunshin)
(Un, C) Basically the animal turns into an exact replica of the human and it also works vice-versa. Clone mimics attack and to hit. Clone HP: 60, Chi cost 10 per minute.
Dance of the Crescent moon (Mikazuki no mai)
(Un, Te) A sword technique which creates two clones that attack simultaneously to confuse the opponent.
Desert Avalanche (Bakuryu Ryusa)
(Wi, C) This technique focuses chakra into the sand thus bringing a huge mass of sand creating a avalanche of sand which completely engulfs the enemy, suffocating them and drowning them in sand.
Desert Rain (Suna Shigure)
(Wi, C) Desert rain is another way of creating the Sabaku Sousou, it gathers sound in the air which then targets in on the opponent from all the angles. This can also be used as just another attack by hardening and then going through the enemy
Dust Wind (Ninpou Fuusajin)
(Wi) A jutsu that uses Tamari's fan to blow a huge gust wind which gathers sand on objects in the path. The technique can also send dirt into the opponent's eyes to blend them temporary.
Earth Barrier Raging Wave
(Ro) A jutsu in which the user shoots a specific amount of chakra at a specific direction under the ground to destroy the land an opponent is currently standing on and blow them back with debris of rock and sand.
Earth Wall Land Flip (Doton Doruki Gaeshi)
(Ro) A technique where a user hits the ground and flips the ground to create a wall to defend from an attack.
Evil Sealing Method (Fuuja Houin)
(Un) Negates the effects of the curse seal, making it much weaker. It the subject cannot contain their emotions, the seal becomes active again.
Fire Blowing (Gamayo Emudan)
(Un) This is a Combination technique. Gamabunta squirts oil from his mouth, and Jiraiya Shoots flames from his mouth at the Oil, which creates a sort of wave of Fire.
Phoenix Fire (Katon Housenka no Jutsu)
(Le) A technique where the user blows multiple fire balls from his mouth. It can also be combined with throwing weapons, which creates weapons engulfed in flames. This move adds fire damage to any thrown weapon. Chi cost is 4 chi per weapon. Adds 1d6 fire damage to weapon.
Dragon Fire Technique (Katon Ryuuka no Jutsu)
(Le, C) A powerful technique which will surround the user by flames. Out of those flames comes a very powerful beam of fire.
Mud Cannonball (Dango Dotonidoryo)
(Ro) An earth elemental attack in which the user uses chakra to grasp a huge amount of land mass, and then forms it into a huge boulder and then hurls it at the enemy.
Spider Bind (Ninpou; Kumoshi Bari)
(Ra, Bl) Creates a large web, similar to a spiders, that traps an opponent. The web is enforced by chakra, and is extremely hard to break.
Ninja Law Spider Chain (Ninpou Kumo Shibari)
(Ra, Bl) Another web type attack in which Kidoumaru spurts out a web of chakra which binds the enemy to a surface and keeps them there. Another web type attack, in which Kidoumaru spurts out a web of chakra, which then binds the enemy to a surface, and keeps them there .
Ninja Law Spider Web Opening (Soukai Kumo Ninpou)
(Ra, Bl) An attack from Kidomaru, in which he uses chakra and makes a huge web to stop and catch those who are after him. After this the opponents are vulnerable from any type of jutsu and attack.
Puppet Skill (Kugutsu no Jutsu)
(Wi) Uses a doll as a weapon for combat. The doll is controlled by thin, almost invisible strings that chakra flows down. The chakra brings the doll 'to life', and can be used to switch places with the user, attack, or hide itself as another person.
Raining Needles (Jouro Senban)
(Ra) A barrage of needles that are sent flying at the opponent from a hidden place inside an umbrella. The needles are then controlled using Chakra and directed at the enemy. 1d8, 1d6 damage 30 ft area
Shadow Shuriken Clone Skill (Shuriken Kage Bunshin no Jutsu)
(Le) A technique that multiplies a thrown object into many exact replicas of the original - that all do real damage.
Shield of Sand (Suna no Tate)
(Wi) A sand demon jutsu. A large amount of sand, stored within the gourd, will automatically move and protect Gaara from any harm by becoming a solid wall. Gaara is unable to control this reaction. The drawback, is the sand wall is not extremely fast, and will have a hard time keeping up to faster enemies.
+4 Ac
Sphere of Sand
(Wi, Bl) A large wall of sand completely covers Gaara in a sphere shape. Also used when Gaara is transforming into his sand demon state.
Spider Cohesive Bacteria (Kumo Nekin)
(Ra, Bl) A web attack in which Kidoumaru spits a web out and forms it into a spike of sorts to stab through the enemy.
Spiked Meat Tank (Nikudan Hari Sensha)
(Le, C) A technique in which the user goes into the Meat Tank technique and then raps Kunai Knives on a special wire and wraps it around their body. The attack then uses high speed to crush and impale the opponent until they get killed.
Water Wave (Suiton,Suishouha)
(Mi) A jutsu which creates water out of no where and then thrashes it all over the place drowning the opponent and slamming them into solid surfaces. The attack requires a high amount of chakra to be performed.
Water Barrier Wall (Suiton Suijinheki)
(Mi) Creates a blast of water from the mouth, usually used to block fire type attacks.
Wind Blade (Kaze no Yaiba)
(Wi, So) Creates a blade of wind, that is impossible to block. Requires no tool to perform. 2d8, chi cost 4
Boulder Strike (Gan Geki)
(Ro) A strong attack which can be used by Jiroubou when he has reached his super multi size jutsu stage. Just a strong punch just with a bigger body.
Inner Decapitation Skill (Doton Shinjuu Zanshuu no Jutsu)
(Un) The user hides beneath the ground, and reaches up to grab their opponent. The opponent is then pulled under the ground, up to their chin, allowing the head to be subject to more powerful jutsu. DC 20 Fort immobilize, Chi cost 6.
Lotus (Renge)
(Le) Renge, a series of high-speed hand-to-hand combat moves. Because of its high speed and power it requires a lot of stamina and it strains the muscles. A basic version of the first three gates opening granting the player a +10 Boost of STR, DEX, and CON. Chi cost is 10 per round.
Piercing Fang (Gatsuuga)
(Un, C) A powerful taijutsu attack where the user spins towards the opponent with amazing speed, in an attempt to cut and scratch them with claws, fangs, etc. In most cases, performed by two or more people/animals at the same time.
Uzumaki Naruto Combo (Uzumaki Naruto Rendan)
(Le, Te) Naruto's version of Sasuke's Shishi Rendan. It's used in combination with the Kage Bunshin no Jutsu. +1d4 attacks does 1d10 per attack , chi cost 10 Requires Kage Bunshin with at least 4 clones
Illusion Harmony
(Un) A genjutsu attack in which the user makes the opponent be strapped down by many chains and makes then think they are melting and being ripped apart. DC 25 Will Save, 30 ft area. Chi cost 4.
Cursed Seal Skill (Hyuuga) (Juin Jutsu (Hyuuga)
(Le, Bl) A jutsu unique to the Hyuuga Clan. The seal is used upon the Hyuuga Clan's Branch house children at a very young age. It's an absolute fear of death that the Main House forces onto the Branch House. The cursed seal symbolizes a caged bird and marks those who are bound within an inescapable destiny. It can easily destroy a Branch family member's brain cells when activated. The seal will only disappear after he's death, sealing up the Byakugan ability. Its meaning refers to the fact that the Branch family only lives to protect the Head family and it does not allow the Branch family to go against the Head family. It's an efficient system to protect Hyuuga's Bloodline Limit, the Byakugan, forever.
Dance of the Camellia
(So, Bl) Kimimarus attack in which he forms a bone like a sword and thrusts it into the enemy. 2d6 4 chi per use
Dance of the seedling Ferns (Samarabi no mae)
(So, Bl) This attack is one in which the Kaguya clan forms bones into spikes and then bursting them out of their body making sure to impale their enemies with quick ease. Their also able to travel out in a huge area. The attack also allows the Kaguya clan to merge with the bones and travel to a specific bone and come out of that bone to create a surprise attack. +6 to ac 2 chi per min
Double Wolf Fang (Garou Ga)
(So, C) A high speed tornado attack in which Kiba and Akamaru attack the opponent by scratching and clawing at high speeds in which they cut their enemies into pieces.
Finger Bullet (Hessendan)
(So, Bl) A technique in which a Kaguya clan member shoots its finger tips like bullets at the opponent at high speeds. 4 attacks, 2d6 damage, 8chi cost.
Hyuuga Style Taijutsu (Gentle Fist) (Jyuuken)
(Le, Bl) Hyuuga's special jyuken-type hand-to-hand combat style, passed down from generation to generation. It causes damage by releasing chakra from the chakra hole in your hand, directly damaging the opponents Inner Coils System. It's used in combination with the Byakugan since the inner coils system's tenkutsus can't be seen without some kind of special eyes. Even the most subtle blow can prove to be devastating. 3d8 damage, chi cost 4 per hit.
Flying Water Needles (HiJutsu, Sensatsu Suishou)
(Mi) A jutsu that freezes water into the shape of extremely sharp needles, which proceed to home in on the opponent. The needles crush the opponent in a sphere of needles, ripping their body apart. A user must be near water to perform this jutsu. 1d8 attacks, 2d10 damage
Lighting Blade
(Un) 2d8 sword, 1d10 electrical damage
Water Bullet
(Mi) 1d6 attacks, 2d8
Shocking Mist
(Mi) 2d8 Area
Snake Bite Fist
(So) 2d10 Touch Attack 4 chi per use
Puddle Teleport
(Ra) Extra Movement Action up to 90 ft
Whirl Wind
(Wi) 3d6 10 ft radius
Mummy Rot
(Ro, C) 2d6, Fort DC 15 target gets -5 to phys stats till med attention is given
Polar Wind
(Sn) Area attack 30 ft 2d6
Frost Burn
(Sn) 2d8 ranged beam
Hail Storm
(Sn) 2d8 Area effect 30 ft
Deep Freeze
(Sn) DC 15 Reflex stun
Flame Blast
(Le) 3d6 fire damage 30ft cone
Psycho Babble
(So) 2d8 psychic damage
Sexy Looker
(Un) 15 DC Will to be stunned for 1d4
Techniques are chi based attacks that can't be bought down. The more powerful the technique the more chi used in the attack. Some techniques require other techniques, clan or bloodline powers to perform. Techniques can be combined, by expending a full round, and using the chi cost of all the techniques. Also certain Techniques can only be achieved by learning from other Villages.
Ab - requires an ability
Bl- requires Bloodline Power
C - requires Clan Power
Te - requires another Technique
Le - Leaf Village Technique
Cl - Cloud Village Technique
Mi - Mist Village Technique
Ra - Rain Village Technique
Gr - Grass Village Technique
Ro - Rock Village Technique
So - Sound Village Technique
Wi - Wind Village Technique
Sn - Snow Village Technique
Un - Universal Technique
D - Class
Body substitute skill (Kawarimi no jutsu)
(Un) It's implied in the name. The user switches his or her body with a plant, animal or anything for that matter. This is used to escape dangerous situations such as many sharp projectiles being flung at the person. Sometimes you can damage your opponent with this attack even. Starting at 4 chi cost that can be bought down. The player gives up ether a movement action or standard action in the fight to create a clone that when the character is hit the character will ignore the hit and all damage and is moved to a new location on the map. The more points spent in this technique grant the player more times per battle that this move can be pulled off.
Clone skill (Bunshin no jutsu)
(Un) Everyone is required to know this. Requirement to Graduate as a Gennin. This is a basic jutsu. It creates illusions of the caster, in other words: clones. These are basic clones that aren't real. If they are hit by something, they automatically disappear. The player creates a illusion of themselves DC 15 Spot. If failed the attacker will attack the clone and not the real one. Chi Cost 2 per clone.
Shadow Copy Technique (Kage Mane no Jutsu)
(Un) The Kage Mane gives the user the ability to control the enemy's movement by connecting his own shadow to the target's shadow. The opponent is then forced to move exactly like the user. To get the opponent in his shadow, the user is able to change his shadows shape and extend it. This technique was originally meant to delay the enemy. DC 15 Reflex to escape the binding. If failed then the target must do as the player makes them till they release them or till they defeat a DC 25 Will. Chi cost 4 per minute.
Lion Combo (Shishi Rendan)
(Le) A series of powerful punches and kicks, finished by knocking the opponent into the ground. Created after Sasuke witnessed Rock Lee's Initial Lotus with his Sharingan. +1d4 attacks each attack does 1d8 damage. Chi cost 2 per successful attacks
Harem skill (Harem no jutsu)
(Le, Te x2) This technique is another of Naruto's comical creations. It basically involves the use of sexy no jutsu and kage bunshin no jutsu combined. Instead of just the one beautiful naked girl, there's a whole group or just more of them. Hence the name Harem. This jutsu is more effective than the sexy no jutsu since 'this causes more nosebleeds'. Does a DC 25 Stun to male characters. Requires Kage Bonshin and Sexy Technique. Chi cost 6 per round.
Pain of a Thousand Years (Sennen Goroshi)
(Le) A technique where the user sneaks up behind his opponent, and performs a very powerful asspoke. 1d10 damage. 1 chi per use
Transformation skill (Henge no jutsu)
(Un) A basic shinobi skill. Transforms the user into another different appearance. Whether they transform into another person or turn into a material thing such as a shuriken, doesn't matter. 2 chi per minute.
Hidden Mist Skill (Kirigakure no Jutsu)
(Mi) A highly effective cover technique. Blankets an area in a thick fog, confusing the senses of the enemy. 90ft Blinding fog prevents any spot without the aid of powers or Techniques. 4 chi per minute
Hidden Snake Hands (Senai Jashuu)
(So, Le) A summoning jutsu that brings snakes into the sleeve of the user, which can move out and attack/grapple anything they want to. +2 to Grapple, Hands do 1d4 added damage. 4 chi per use.
Mind Body Switch Skill (Shintenshin no Jutsu)
(UN) Allows the user to send its spirit energy into another body, and control them. The spirit energy travels slowly, and if it misses, it takes a good amount of time to return to the body. Any damage done to the target while the jutsu is in effect, is also done to the users body. Primarily used for spying, and lasts about 5 minutes. Play needs target to hold still for one round. Target needs to pass a DC 20 Will. If the save is failed the Player controls the target, but takes ¼ of what target takes in damage as well. Chi cost 4 per use.
Sand Clone (Suna bunshin no jutsu)
(Wi) Creates clones of the caster of the jutsu from sand. This is capable of attacking. However, when it is attacked and hit, it doesn't disappear. This makes it one of the most powerful and advanced types of the bunshin. But it's useless as a decoy because it takes on the appearance and color of sand. Clone has 60 HP Max of 2 clones ½ originals attack ability. 10 Chi per clone.
Tile Shuriken (Kawara Shuriken)
(Un) Tiles near the user are transformed into usable suriken, and are directed toward the target. 1d10 attacks, 1d4 damage. 4 chi per round.
Water clone (Mizu bunshin no jutsu)
(Ra) Creates clones composed of water. When hit, it automatically dissolves and returns back into shapeless water. This one is capable of attacking. The clone has 1/10 of the power of the original. It can only be controlled while still in a certain radius of the user. Hp 40 Mimics Movements and attacks of original. 6 chi per clone
High Volume Shuriken Firing ( Shihou Hapou Shuriken no Maki)
(Le, Te) Technique created by Naruto which follows Kage Bunshin no Jutsu. The Clones throw shuriken from all directions, creating a devastating attack. Attack is based on touch AC. Chi cost 1 per use. Requires Kage Bonshin
Iron Fist Style (Gouken)
(Le) The hand-to-hand combat style which tries to break the enemy's bone and create external wounds. It uses strength alone and causes damage to the outer body. It's an offensive-type of fighting which Lee and Gai specializes in. Changes Normal damage to Hardness Damage and lets it work on people. Chi cost 4 per use.
Leaf Spinning Wind (Konoha Senpuu)
(Le) Used in Rock Lee's combo fighting style, a powerful spinning kick aimed to knock the opponent upwards. Similar to Leaf Violent Wind, but more powerful. 2d8 Up kick, chi cost 2
Match Kick
(Le) A high speed kick that hits the opponent in multiple places in an instant.
1d6 attacks, 2d6 damage. Chi cost 4
Match Punch (Taren Ken)
(Le) A TaiJutsu attack at such a high speed it seems there is a thousand punches coming at the opponent. The speed is so fast that it is impossible to tell where they direction of the main punch is coming from.
1d8 attacks, 1d10 damage. Chi cost 4
Rising Impact Palm (Shou-Geki-Shou)
(Le) A powerful attack which involves focusing a lot of power into a upper cutting attack using ones palm. This attack has enough power to even through the heaviest opponents in the air. 2d10 Uppercut. Chi cost 2
Sand Shuriken (Suna Shuriken)
(Wi) Wraps a thrown shuriken in sand, making it more powerful. Adds 1d6 damage to each shuriken. Chi cost 2 per round.
Shadow Leaf Dance (Kage Buyou)
(Le) A technique that first sends the opponent airborne while the user attaches to the opponent's shadow, leaving the opponent vulnerable to stronger attacks. Acts much like Shadow Clone only it involves an attack that launches its target off their feet first. 1d8 damage, DC 15 Reflex to escape the binding. If failed then the target must do as the player makes them till they release them or till they defeat a DC 25 Will. Chi cost 6
Shadow Shuriken (Kage Shuriken no Jutsu)
(Le, Ab) A technique which places a second shuriken in the shadow of a first (thrown) shuriken, confusing the enemy. Creates an illusionary shuriken allowing a sneak attack to be added to the damage. Chi cost 4. Requires: Sneak Attack Ability
Tackle Charge (Tokken)
(Ro, Sn) Basically a strong charge, using ones backside and shoulders to apply an immense amount of pressure against an object or a person. 1d10 DC 15 Stun. Chi Cost 2
Dispell (Kai)
(Un) A jutsu that destroys/cancels out an illusionary jutsu attempted on the user. Grants +15 will against illusions. Chi cost 10.
Mist Clone Skill (Oboro Bunshin no Jutsu)
(Mi) The clones created by this technique are not real. They might have weapons with them and those aren't real either. When a clone is hit, it turns into a gooey substance which can either retake it's original form or just fade away. This technique is used in collaboration with people in the background. The clone will act like it throws a kunai knife, when in actuality, the user of the skill will throw a REAL kunai knife. Clones have 30 hp each. Chi cost 8 per clone.
Sexy skill (Orioke no jutsu (sexy no jutsu))
(Le) One of Naruto's own original techniques. Basically it's henge no jutsu, but the user would transform into a beautiful naked woman. This technique causes nosebleeds but sometimes it doesn't have any affect on the opponent (perverts). But most people (mainly adult males of course) are affected. Even the 3rd Hokage was defeated by it. DC 15 will stun to male characters. Chi cost 2 per use.
Bug clone skill (Kikai bunshin no jutsu)
(Le, Ro, C) Basically the kikai (or destruction bugs) turn into a complete and exact replica of the Aburame user. Chi 4 cost.
Meat Tank (Nikudan Sensha)
(Le, C) Used after Multi Size no Jutsu. This sends the enlarged body into a powerful ball capable of tearing the opponent apart, but it uses up a lot of calories. 2d10 damage, move at half movement, chi cost 4 per round.
Slicing Blade (Fuuma Ninkan, Zanbatou)
(Un, C) In using a large blade the strength and dexterity damage is added to the blade. Chi cost 1 per use.
Projection Technique (Utsusemi No Jutsu)
(So, Le, Cl, Mi, Wi, Ro) Allows the player to throw their voice in different directions causing confusion to the attacker. Chi cost 2.
Windmill Cloud ( Ninpou, Kazagumo)
(So, Cl, Ra, C) This technique is a seeking jutsu that helps one find a target as long as the target has been marked in the past with an item or bug.
Sobering Punch
(Un) A full on punch with the full body of the player strength behind the punch, 2d10, chi cost 1
Hail Fall
(Sn) Causes several small chunks of ice hitting the target, 1d10 attacks, 30 ft radius, 1d4 damage Chi cost 6
Wind Gust
(Wi) area attack 90 ft 1d8 DC 15 Trip Chi cost 6
Dead Hands
(Ra) 2d8 Cold touch Chi cost 4
Ice Cutter
(Sn) 2d8 Ranged Beam Chi cost 4
Shadow Dogs
(Mi) 2d8 bite, 20 hp, 1d6 dogs Chi cost 10
Bada Boom Triad
(Le) Stunning attack no DC 1d6rounds needs at least 2 teammates with this technique to perform Chi cost 6
Pretty Control
(Un) 1d6 guys, 1d6 dam, 20 Hp, Chi Cost 10
Calculate
(Un) 2d6 Thrown Calculator, Chi cost 2
Blade Buster
(Un) 1d6 blade, 1d10 explosive, Chi cost 4
Blab
(So) Will DC 20 to sleep for 1d6 rounds, Chi cost 10
Around The World
(Un) Spinning attack does 2d8, chi cost 2
Para-Touch
(Un) Stunning attack DC 15 1d4 rounds, chi cost 2
Mud Armor
(Ra) +2 Ac, chi cost 2
Mud Pie
(Ra) a thrown ball of mud, 2d8 damage, 15 DC Will, Blinding, chi cost 6
Grass Blades
(Gr) 1d10, 1d6 damage
Burst fire
(Un) 3d10 area
Mind Bolt
(Cl) 3d8
Psychic Blade
(Cl) 3d8
Telekenetic Punch
(Cl) 2d10
Psychic Slam
(Cl) 2d10, cuts through damage reduction
Psychic Shield
(Cl) +4 Ac chi cost 4 per use
Psychic Flight
(Cl) Fly 90Ft 10 chi per round
Snow Blind
(Sn) 1d6 rounds of blinding area of 90 ft
Frost Breath
(Sn) 2d6 damage 1d4 stun fort save of 15 to not be stunned
Ice cicle Blades
(Sn) 1d3 attacks 1d8 damage
Snow Flake Stars
(Sn) 1d6 attacks, 1d6 damage
Sonic Punch
(So) 3d8 4 chi per use
Finn Blade Strike
(Mi) hidden Weapon adds 1d8 damage to each hit
Shark Finn Strike
(Mi) illusion attack for sneak attack damage +2d6
Octigrab
(Mi) + 2 per arm Grapple
Eel Skin
(Mi) -10 to grapple checks, Moves at Double speed
C - Class
Rasengan (Rasengan) Stage 1
(Le) The user swirls the air in there hand into a sphere, and mold it with Chakra. They then attack the opponent with it, which will usually cause them to go flying backwards, spinning around. Sometimes the attack will burn the opponent where they are hit by it.
Stage one is the first part of one of the most powerful moves. The chi cost is 4 points per turn and can be used to sunder weapons with a bonus of +8 Damage to any sunder attempt. It also can act as a small shield granting a +2 AC Bonus. Touch Attack
Shadow Strangulation Technique (Ninpou, Kage Kubi Shibari no jutsu)
(Le, Te) A technique which uses the Shadow Bind skill and uses the shadow to create shadow like hands which can grasp and choke the enemy to death. Chi cost 6.
Summoning
(Un) The Users signs a blood contract with the animal summoning, then with the correct seals they can summon the animal. There are many kinds of creatures that can be summoned, Snakes, Toads, Slugs, Monkeys, Dogs, Turtles, Spiders. Chi cost 4 + 1 hit point to release, 4 chi to maintain per round
For the Player:
The player will be asked to search for an animal or creature that they wish to summon. They must actively give the animal or creature things and such to please the creature.
Once the creature is pleased the Player can make a contract with the creature to be able to summon it at any given time in battle a player will expend one Hp to summon. The player can effect their roll on the summon chart by expending 4 chi per points to effect their roll in a way they want. Each summon will grant a power, ability, or fight for the one who summoned them for as many rounds the play can expend a chi loss of 4 chi per turn. This chi cost cannot be bought down like abilities.
For the GM:
Once the Player has gained a creature roll on a d6 (or d3 if you have one)
D6 1 - Angry, 2 - Upset, 3 - Uncaring, 4 - Mild, 5 - Happy, 6 - Pleased
Once 5 or 6 are rolled a contract can be made. The player cannot choose a second creature so it might be a good idea to listen to what they like before giving them the contract.
For Fun the emotions above can be used when ever the summoned is used after the contract is made to see what mood the creature is in when called to help fight.
1 - 10
Legendary Warrior does 3d8 damage per turn HP: 80
11 - 20
Great Fighter does 2d8 damage per turn HP: 40
21 - 40
Warrior does 1d8 damage per turn HP: 20
41 - 60
Creature (no real power) Heal Player + d8 HP: 10
61 - 70
Minor Ability, Child of the Boss HP: 20
71 - 80
Minor Power, Follower of the Boss HP: 40
81 - 90
Major Ability, Subordinate of the Boss HP: 80
91 -100
The Boss (Major Power) HP: 160
Initial Lotus (Omote Renge)
(Le) A taijutsu technique performed by opening the first chakra gate, the open gate. It unfastens the control of the brain, and enables a person to use his muscles at their limits. Because of that the user is granted phenomenal high speed and power. But since it requires a lot of stamina it puts an unimaginable strain on the muscles. Omote Renge is launched by a kick to the jaw and putting the opponent in the air. Using bandages to hold the opponent, they are then spunned into the ground with extreme force. +5 STR and DEX Chi cost 6.
Beast Human Clone (Juujin bunshin)
(Un, C) Basically the animal turns into an exact replica of the human and it also works vice-versa. Clone mimics attack and to hit. Clone HP: 60, Chi cost 10 per minute.
Dance of the Crescent moon (Mikazuki no mai)
(Un, Te) A sword technique which creates two clones that attack simultaneously to confuse the opponent.
Desert Avalanche (Bakuryu Ryusa)
(Wi, C) This technique focuses chakra into the sand thus bringing a huge mass of sand creating a avalanche of sand which completely engulfs the enemy, suffocating them and drowning them in sand.
Desert Rain (Suna Shigure)
(Wi, C) Desert rain is another way of creating the Sabaku Sousou, it gathers sound in the air which then targets in on the opponent from all the angles. This can also be used as just another attack by hardening and then going through the enemy
Dust Wind (Ninpou Fuusajin)
(Wi) A jutsu that uses Tamari's fan to blow a huge gust wind which gathers sand on objects in the path. The technique can also send dirt into the opponent's eyes to blend them temporary.
Earth Barrier Raging Wave
(Ro) A jutsu in which the user shoots a specific amount of chakra at a specific direction under the ground to destroy the land an opponent is currently standing on and blow them back with debris of rock and sand.
Earth Wall Land Flip (Doton Doruki Gaeshi)
(Ro) A technique where a user hits the ground and flips the ground to create a wall to defend from an attack.
Evil Sealing Method (Fuuja Houin)
(Un) Negates the effects of the curse seal, making it much weaker. It the subject cannot contain their emotions, the seal becomes active again.
Fire Blowing (Gamayo Emudan)
(Un) This is a Combination technique. Gamabunta squirts oil from his mouth, and Jiraiya Shoots flames from his mouth at the Oil, which creates a sort of wave of Fire.
Phoenix Fire (Katon Housenka no Jutsu)
(Le) A technique where the user blows multiple fire balls from his mouth. It can also be combined with throwing weapons, which creates weapons engulfed in flames. This move adds fire damage to any thrown weapon. Chi cost is 4 chi per weapon. Adds 1d6 fire damage to weapon.
Dragon Fire Technique (Katon Ryuuka no Jutsu)
(Le, C) A powerful technique which will surround the user by flames. Out of those flames comes a very powerful beam of fire.
Mud Cannonball (Dango Dotonidoryo)
(Ro) An earth elemental attack in which the user uses chakra to grasp a huge amount of land mass, and then forms it into a huge boulder and then hurls it at the enemy.
Spider Bind (Ninpou; Kumoshi Bari)
(Ra, Bl) Creates a large web, similar to a spiders, that traps an opponent. The web is enforced by chakra, and is extremely hard to break.
Ninja Law Spider Chain (Ninpou Kumo Shibari)
(Ra, Bl) Another web type attack in which Kidoumaru spurts out a web of chakra which binds the enemy to a surface and keeps them there. Another web type attack, in which Kidoumaru spurts out a web of chakra, which then binds the enemy to a surface, and keeps them there .
Ninja Law Spider Web Opening (Soukai Kumo Ninpou)
(Ra, Bl) An attack from Kidomaru, in which he uses chakra and makes a huge web to stop and catch those who are after him. After this the opponents are vulnerable from any type of jutsu and attack.
Puppet Skill (Kugutsu no Jutsu)
(Wi) Uses a doll as a weapon for combat. The doll is controlled by thin, almost invisible strings that chakra flows down. The chakra brings the doll 'to life', and can be used to switch places with the user, attack, or hide itself as another person.
Raining Needles (Jouro Senban)
(Ra) A barrage of needles that are sent flying at the opponent from a hidden place inside an umbrella. The needles are then controlled using Chakra and directed at the enemy. 1d8, 1d6 damage 30 ft area
Shadow Shuriken Clone Skill (Shuriken Kage Bunshin no Jutsu)
(Le) A technique that multiplies a thrown object into many exact replicas of the original - that all do real damage.
Shield of Sand (Suna no Tate)
(Wi) A sand demon jutsu. A large amount of sand, stored within the gourd, will automatically move and protect Gaara from any harm by becoming a solid wall. Gaara is unable to control this reaction. The drawback, is the sand wall is not extremely fast, and will have a hard time keeping up to faster enemies.
+4 Ac
Sphere of Sand
(Wi, Bl) A large wall of sand completely covers Gaara in a sphere shape. Also used when Gaara is transforming into his sand demon state.
Spider Cohesive Bacteria (Kumo Nekin)
(Ra, Bl) A web attack in which Kidoumaru spits a web out and forms it into a spike of sorts to stab through the enemy.
Spiked Meat Tank (Nikudan Hari Sensha)
(Le, C) A technique in which the user goes into the Meat Tank technique and then raps Kunai Knives on a special wire and wraps it around their body. The attack then uses high speed to crush and impale the opponent until they get killed.
Water Wave (Suiton,Suishouha)
(Mi) A jutsu which creates water out of no where and then thrashes it all over the place drowning the opponent and slamming them into solid surfaces. The attack requires a high amount of chakra to be performed.
Water Barrier Wall (Suiton Suijinheki)
(Mi) Creates a blast of water from the mouth, usually used to block fire type attacks.
Wind Blade (Kaze no Yaiba)
(Wi, So) Creates a blade of wind, that is impossible to block. Requires no tool to perform. 2d8, chi cost 4
Boulder Strike (Gan Geki)
(Ro) A strong attack which can be used by Jiroubou when he has reached his super multi size jutsu stage. Just a strong punch just with a bigger body.
Inner Decapitation Skill (Doton Shinjuu Zanshuu no Jutsu)
(Un) The user hides beneath the ground, and reaches up to grab their opponent. The opponent is then pulled under the ground, up to their chin, allowing the head to be subject to more powerful jutsu. DC 20 Fort immobilize, Chi cost 6.
Lotus (Renge)
(Le) Renge, a series of high-speed hand-to-hand combat moves. Because of its high speed and power it requires a lot of stamina and it strains the muscles. A basic version of the first three gates opening granting the player a +10 Boost of STR, DEX, and CON. Chi cost is 10 per round.
Piercing Fang (Gatsuuga)
(Un, C) A powerful taijutsu attack where the user spins towards the opponent with amazing speed, in an attempt to cut and scratch them with claws, fangs, etc. In most cases, performed by two or more people/animals at the same time.
Uzumaki Naruto Combo (Uzumaki Naruto Rendan)
(Le, Te) Naruto's version of Sasuke's Shishi Rendan. It's used in combination with the Kage Bunshin no Jutsu. +1d4 attacks does 1d10 per attack , chi cost 10 Requires Kage Bunshin with at least 4 clones
Illusion Harmony
(Un) A genjutsu attack in which the user makes the opponent be strapped down by many chains and makes then think they are melting and being ripped apart. DC 25 Will Save, 30 ft area. Chi cost 4.
Cursed Seal Skill (Hyuuga) (Juin Jutsu (Hyuuga)
(Le, Bl) A jutsu unique to the Hyuuga Clan. The seal is used upon the Hyuuga Clan's Branch house children at a very young age. It's an absolute fear of death that the Main House forces onto the Branch House. The cursed seal symbolizes a caged bird and marks those who are bound within an inescapable destiny. It can easily destroy a Branch family member's brain cells when activated. The seal will only disappear after he's death, sealing up the Byakugan ability. Its meaning refers to the fact that the Branch family only lives to protect the Head family and it does not allow the Branch family to go against the Head family. It's an efficient system to protect Hyuuga's Bloodline Limit, the Byakugan, forever.
Dance of the Camellia
(So, Bl) Kimimarus attack in which he forms a bone like a sword and thrusts it into the enemy. 2d6 4 chi per use
Dance of the seedling Ferns (Samarabi no mae)
(So, Bl) This attack is one in which the Kaguya clan forms bones into spikes and then bursting them out of their body making sure to impale their enemies with quick ease. Their also able to travel out in a huge area. The attack also allows the Kaguya clan to merge with the bones and travel to a specific bone and come out of that bone to create a surprise attack. +6 to ac 2 chi per min
Double Wolf Fang (Garou Ga)
(So, C) A high speed tornado attack in which Kiba and Akamaru attack the opponent by scratching and clawing at high speeds in which they cut their enemies into pieces.
Finger Bullet (Hessendan)
(So, Bl) A technique in which a Kaguya clan member shoots its finger tips like bullets at the opponent at high speeds. 4 attacks, 2d6 damage, 8chi cost.
Hyuuga Style Taijutsu (Gentle Fist) (Jyuuken)
(Le, Bl) Hyuuga's special jyuken-type hand-to-hand combat style, passed down from generation to generation. It causes damage by releasing chakra from the chakra hole in your hand, directly damaging the opponents Inner Coils System. It's used in combination with the Byakugan since the inner coils system's tenkutsus can't be seen without some kind of special eyes. Even the most subtle blow can prove to be devastating. 3d8 damage, chi cost 4 per hit.
Flying Water Needles (HiJutsu, Sensatsu Suishou)
(Mi) A jutsu that freezes water into the shape of extremely sharp needles, which proceed to home in on the opponent. The needles crush the opponent in a sphere of needles, ripping their body apart. A user must be near water to perform this jutsu. 1d8 attacks, 2d10 damage
Lighting Blade
(Un) 2d8 sword, 1d10 electrical damage
Water Bullet
(Mi) 1d6 attacks, 2d8
Shocking Mist
(Mi) 2d8 Area
Snake Bite Fist
(So) 2d10 Touch Attack 4 chi per use
Puddle Teleport
(Ra) Extra Movement Action up to 90 ft
Whirl Wind
(Wi) 3d6 10 ft radius
Mummy Rot
(Ro, C) 2d6, Fort DC 15 target gets -5 to phys stats till med attention is given
Polar Wind
(Sn) Area attack 30 ft 2d6
Frost Burn
(Sn) 2d8 ranged beam
Hail Storm
(Sn) 2d8 Area effect 30 ft
Deep Freeze
(Sn) DC 15 Reflex stun
Flame Blast
(Le) 3d6 fire damage 30ft cone
Psycho Babble
(So) 2d8 psychic damage
Sexy Looker
(Un) 15 DC Will to be stunned for 1d4